Wednesday, January 25, 2023

Roselight merch!

 I don't expect that there's, like, lines of people waiting for this, but nevertheless I figured I'd make an announcement here:

I have a Redbubble shop open now! There's a few Roselight pieces available in a wide variety of products, as well as some art I've done for Proxima: A Human Exploration of Mars. If you really want Noira looking fierce on a throw pillow, or stickers of the kids, or a poster of the planets, or any number of other things - consider checking it out:

Link to Redbubble!

As an incentive, I just finished this poster that I am very proud of, which you can find on the shop:



Thursday, January 12, 2023

Spontaneous Noira Poster

Noira!!

The image of our timid protagonist standing fierce and defiant abruptly popped into my brain and I had to try and realize it as best I could. This is a pretty low-quality rendering but I might try to make a larger, more polished version sometime in the future. I definitely had fun with it!

The scene is meant to allude to Noira's increasingly important role in the Roselight resistance organization, fighting corporate oppression on the distant world of Orus...

Rosa's Children

 


You may want to view the above image at full-size! Blogger compression takes a lot out of it.

I had a blast with this painting of the three inhabited worlds in the Rosa system. Only pr'Sefone had previously been depicted from space, so I figured I'd take a step back and try to render the other two in this more familiar sci-fi lens. The sizes were just eyeballed, but are intended to be pretty representative. The direction of Roselight indicates the relative ordering of the planets as well. A quick breakdown:

pr'Sefone, the small, innermost world, is tidally-locked and so resembles what many have termed a "hot eyeball planet." The Roselit side is a scorched desert, while a narrow band of temperate climate exists right along the day-night terminator. Deeper in shadow, a mysterious tundra wasteland looms in the eternal darkness. I've depicted a bit more surface water than previously envisioned; I think we've got some rivers and perhaps dammed artificial lakes now, in addition to more ancient dried rivers and deltas. I like to imagine pr'Sefone had dramatic canyons and waterfalls and such globally before it became tidally locked; most of those features are now lost in tundra or desert. The green is, technically, Earthly vegetation, although in Roselight's setting it's perhaps thousands of years removed. I've also depicted the primary spaceport out of Eterna, pr'Sefone's capital city, near the north pole.

irid'An is a lush, tropical ocean world, with a few small archipelagos and atolls springing forth from the gentle, temperate sea. irid'An is the most Earthlike of the three, with a rapid rotation period of around 15 hours and an atmosphere supporting lots of dynamic convection and such. Small ice caps are present, probably composed entirely of transient patches of sea ice. I had a lot of fun with the clouds; I duplicated the cloud layer, darkened it, and offset it slightly to get the shadow effect, even offsetting different portions at different distances to mimic the changing light angle.

Orus is the largest and most distant of the three, and is similarly covered in a deep ocean, albeit colder and more turbulent than that of irid'An. The islands jutting from the chaotic waves are harsh, rocky, and barren. Orus is a slow-rotating world, not quite tidally locked, but sluggish enough to generate pretty big temperature swings between the temperate days and absolutely frigid nights. The ocean gradually freezes over when Rosa dips beneath the horizon, making Orus resemble a "cold eyeball planet" despite retaining a day/night cycle. I did illustrate this, but it's barely visible at the terminator under the cloud cover. Incidentally, the cloud pattern is inspired by that of Venus' similar slow-rotating atmosphere when viewed in infrared.

More on each of these worlds can be found on the "The Rosa System" page up at the top of the blog! And, of course, lots of worldbuilding and relevant artwork can be found using the tags in the left column.

Monday, January 9, 2023

Timekeeping

 Sunrise and sunset? Nay, we have rosris (ROZE-eye) and rodin (ROW-din).

What follows is a sort of haphazard study of timekeeping in Roselight, and its relationship to the culture of the Rosa system’s inhabitants. As some ground rules, I’m going to maintain the use of hours, minutes, and seconds, but everything else…….we’ll see. Also, be advised this was all typed at like 3 AM so it may or may not be totally coherent.

I think irid’An has a day length similar enough to Earth that the people there can live a recognizable day/night schedule; maybe substantially shorter than ours, like 14 or 15 hours, where people sleep shorter intervals or maybe alternate whether they sleep a given day or not. I think the natural diurnal functions in our brains are probably more receptive to short sleep periods whenever it gets dark (4 to 5 hours?) so that would likely be the norm on irid’An. Shorter days but a pretty recognizable cycle.

On this world, the physical day/night cycle can just be referred to as consisting of calendar days, which would be the system-wide standard for timekeeping (dates, events, trade, economy, stonks). This is fun from a narrative standpoint as well because it sets the stage for the almost oblivious influence the people of irid’An have over the rest of the system. They’re privileged with a lifestyle that feels so pleasantly familiar that they’ve never known the fundamental upheaval of basic existence that others have had to endure.

On Orus the situation is quite different. The day/night cycle is more like weather variation on a weeklong timescale, not something rapid enough to build a sleep schedule based on. So, as mentioned before, people here probably run on irid’An time. Their clocks would be synchronized, despite the time delay ruling out real-time communications anyways. So people probably rise and sleep on similar schedules to irid’An, perhaps sleeping for longer during the nights and shorter during the days. Here we will need to distinguish between physical day/night and the calendar days.

I’ve been trying to figure out a good alternate name for a calendar day, like “sol,” so that “day” and “night” can mean light and dark. But what if we take the opposite approach? Rename the periods of light and dark on Orus, since in a way they’re more like seasons than days. The climate changes for a significant period of time, but the cycle of life continues. Daytime approaches and shifts into nighttime even as multiple “days” go by. What could we call these periods?

“Vigil” is a phenomenal name for the nighttime on Orus. Continuing the theme of liturgical hours, I like “Laude” for the daytime, but I’d honestly prefer something less biblical for both inclusion and realism (how many thousands of years has it been by now?). I’ll noodle on it some more.

Despite human society being focused on irid’An, while colonization of Orus occurred within the last 100 years or so, people have still developed new cultures and customs suited to this unique world. You’ll find the use of Vigil and Laude to be more prevalent the further you go from ASMC’s upper brass. Those closer to the company (and thus further from the world itself) view these new customs as frivolous and meaningless, while the people in villages and communities most removed from ASMC (like Noira’s friends) have already been raised under these traditions. They began among the working class who sought to make a home of this world they were contractually bound to, and have since spread to people who don’t work for ASMC at all. Noira herself is in the odd position of having lived on Orus for some time, but still being a relative outsider to the inner culture here. She’s largely been a working immigrant to the world, and so spent most of her time in a heavily company-controlled life.

On pr’Sefone things are even stranger, albeit simpler. Rosa does not rise or set, and this world’s orbit is too tightly shepherded after billions of years of resonance to have any appreciable eccentricity. So the only way to keep time is to look beyond Rosa, to the other worlds. Timekeeping here is marked primarily by the passage of irid’An in the sky, as this would’ve been the most important celestial object to the Sefones during the flightless era. This is a lot like how the month on Earth is based on the cycle of the moon, but instead of being something like an orbit, a “month” here might refer to the synodic period of pr’Sefone and irid’An. These worlds’ motion relative to each other repeats on a set timescale that both worlds could observe, so this might even be a formalized calendar definition as well. Actually, the synodic period is very important for spaceflight, so once interworld travel returns this would be a crucial measurement of time.

I’m not sure what wake/sleep periods look like on pr’Sefone – naturally, the onset of “globalization” (multiple globes in this case) means most people on pr’Sefone just follow regular irid’An time, but I wonder what the Sefones did while they were mostly out of contact with irid’An. Maybe people slept in rounds or shifts, set to a natural division of the synodic month. This could be a good tie-in to some of their cultural quirks about vigilance and the constant presence of Roselight in their lives; as Rosa never rests her watchful eye, neither must the Sefones. The influence of universal irid’An time thus becomes an existential threat to a huge part of Sefones culture. This would be a fun thing to explore amidst Noira’s immediate family – maybe some of her younger siblings have already taken on more responsible roles in the family, as someone needs to remain awake and watchful as their mother Telma sleeps.

So that gives us some semblance of an understanding as to timekeeping and its cultural implications in Roselight. I need to sleep soon but my next aim is to try and craft a more comprehensive calendar. Some notes for then include the fact that the planets are probably in resonant orbits, due to the compact size of the system, which may help to keep timekeeping nice and neat.

Wednesday, January 4, 2023

More visions of irid'An

In the past few weeks I've found myself with a lot of extra time for doing art and things, so I figured I'd compile another art post. Today we're looking at irid'An some more!

An important development in irid'An's design is the presence of these volcanic hot springs down in the calderas of some islands. I'm envisioning something sort of like if you took Yellowstone's springs and geysers and transplanted them onto Hawaii. I've kept the idea of boardwalks bridging across some of the thinner crust around these springs, and in some cases even over the water itself. Of course, Yellowstone's "water features" are incredibly dangerous, so on irid'An these sorts of features would only be built where the water temperature allows.

In any case, I love this vision of thriving, bustling marketplaces and such all clustered down in the caldera floor, with lush environments fed by these springs and all sorts of rich cultural settings to be had. Further up the crater rim are the gleaming idyllic cities, home to corporate headquarters, political offices, and rich housing, elevated far above the common people.

Not too much to see here, other than another concept of an island with this central hot springs caldera complex. In this case the heated water outflows into the sea. I've used a rich, reddish-orange color for the soil around the springs, which in Yellowstone's case is the result of microorganisms living in the water. Since these worlds have already been colonized in advance by our own Earthly fauna, we're probably seeing something similar. In the background is not a moon, but another world - pr'Sefone, I suspect. The Rosa system is densely packed, much like the TRAPPIST-1 system, so the other worlds might appear quite conspicuous in the sky.

I'm pretty proud of this one, depite its odd framing (I don't always consider how I'll need to capture the artwork later while I'm making it). This is the logical extension of the previous image, showing an entire atoll of these small islands, and a thriving city distributed among them. This might be the kind of environment I'd like to see for the world's capital. One of the hot springs is under the sea here, creating an effect alarmingly similar to that seen in Shin Godzilla. Hopefully he's not hiding down there.

Finally, something more like a doodle - by now the vision of these islands is well-established, so here we have a ground effect passenger liner crudely rendered on its way towards one of the islands. Although many have steep cliffs rising from the sea (making airships a convenient alternative), this island has a gentle enough grade to permit a busy port to be constructed at the shoreline, reminiscent of Orus. 

That's all I have for now, but I'm happy with the consistent aesthetic I've been able to develop for this world. irid'An has historically been underdeveloped in my brain, which is ironic since it's the most well-developed world in the canon of the story. Hopefully these paintings help to do it justice!